Tuesday, 15 September 2015

1st kitty try



Quick video shot outside classroom 228.







Following steps to do camera track in NUKE. Painful...Camera angle was wrong all the time. Finally, without setting Y, it sat at the right spot...

Casting shading on the floor is pretty tricky, need to assign Use Background material, and un-mark primary visibility.

Thursday, 27 August 2015

Calendar design Idea



Design plan:

front and back cover: personal work---selfie and cats..eg.


inside page 1 and 2: cats's bio and artist's business card...eg.



calendar page: cat's portraits..eg.



Next step: calendar format...
                  pictures of cats...
                  Photoshop after-work...

Tuesday, 11 August 2015

cat texture and lighting try


basic texture...

with HDRI I stole from internet...


put light in...


final gathering...wow...

Tuesday, 4 August 2015

cat model




Cat modeling

Plan:

        basic colour: black and white
        fur simulation: due to rendering time limitation, no fur at all
       

Tuesday, 21 July 2015

CAT HOME ALONE (new design)




Story: (Look at the title)
          *: simple story/ rich details


Effects: Live action background & 3D character
            eg. Yogi Bear
                  The Smurfs



Live action background options:

 Camera movements in AE based on 2d still images...
 Simple footage from Go pro.
 No green screen.
 Lighting from HDRI maps.



3D character:

 Low polygon cat.
 Blendshape
 Fur simulation (optional: render time).


Next step:

   Logline.
   Storyboard.
   Finish the characer modeling.
   Find a proper place for shooting.




Wednesday, 15 July 2015

BDM 227 research


I'd like to make an animation which has 3D background and 2D character.
examples like:


https://vimeo.com/85933213

Some advise from CG Talk as Convert your 2D character into a rendered image sequence. Create a plane that is the same size as the rendered image. Apply a material to the plane. Then apply a texture to the material. Change the texture type to image sequence and browse to your rendered 2D output. Now you have a "card" that you can place anywhere in the 3D scene. You may want to add a constraint to the card called "TrackTo". This is how you make the card always face the camera.

At this point you could place the card inside a vehicle and parent the card to the vehicle. Then when you move/animate the vehicle the driver will remain with it.



Friday, 10 July 2015

Thai's fall in cave






I added light in AE first.




The character and the background were rendered separately, Thai's lighting was too harsh. I changed the color tone. It looked alright.

 Made a little bit shading for Thai on the cave ground. Waiting for someone who knows Nuke better to add some fog simulation on the cave ground.